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A few weeks in ( 5 weeks )
Behold the first unified scene coming together in Simple Farms a sprawling set of tiled land ready for tilling, our trusty pixel-art Farmer protagonist (sourced from itch.io, as shared in the kickoff devlog), and that majestic evergreen tree from the previous post, standing sentinel along the world's edge! This isn't just a static screenshot it's a playable milestone! The Farmer now roams the grid-based terrain with smooth movement, interacting seamlessly with the environment
J / C
Oct 29, 20251 min read


Maintenance release: Godot 4.5.1 ?
Since most of you will see i mainly use the godot engine for my games but since i do that im here to share some of its news https://godotengine.org/article/maintenance-release-godot-4-5-1 <-- Click here to read more. Godot 4.5.1 Maintenance Release: Stability Boost for Your Projects 🌟 Hot on the heels of the well-received Godot 4.5 launch last month, the Godot team led by Thaddeus Crews has rolled out Godot 4.5.1 stable on October 15, 2025. This swift maintenance update s
J / C
Oct 29, 20251 min read


Trees are cool!
Behold this majestic tree, sourced from an incredible free asset pack on itch.io a beautifully crafted pixel-art pine that’s about to take root in the heart of Simple Farms! While players will spend their days planting and harvesting crops, this evergreen sentinel will stand tall as part of the static world scenery, adding a touch of untamed wilderness to the otherwise cultivated landscape. Unlike the player-grown saplings that evolve from seed to harvestable fruit trees, t
J / C
Oct 29, 20251 min read


Starting Simple Farms
Here, I kick off the development of the player character for my indie farming game, Simple Farms. Originally, I had envisioned a charming cat protagonist—cute, agile, and perfectly suited for scampering around fields, tending crops, and interacting with barnyard animals in a whimsical, lighthearted way. However, due to unforeseen challenges during production, the project hit a snag that demanded rapid pivots. Tight deadlines, scope adjustments, and technical hurdles forced a
J / C
Oct 29, 20251 min read
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